

ميزات FRACTERįRACTER is an emotive, isometric puzzle adventure game set in a mysterious labyrinth of glowing black architecture. I took five minutes feeling my way around the periphery of a room I hadn’t realised I’d solved, only to stumble up a staircase which I hadn’t seen open.FRACTER ، هي لعبة بخار شهيرة تم تطويرها بواسطة 4L GAMES LTD. At times it’s near impossible to work out where you’re supposed to go. But for all the short bursts of dopamine, there are equally, ahem, fractious moments, mostly caused by the pervading darkness. The satisfaction of hearing the grating of stone as a block slides into place or as another pathway grinds slowly open will likely be a joyous sound for the casual puzzle fan. The puzzles are cleverly designed, with just the right level of complexity to keep you scratching your head until they’re solved. You don’t need to collect all of your light essence to finish a level, but when you miss one and realise that it will require a monumental effort to backtrack to get it, your commitment for total completion may waver. As levels increase in size and the camera zooms out to give you an overview of a section or an entire map, the dizzying task ahead of you might feel daunting. The glowing orb that accompanies you illuminates your path ahead and the light-generating machines required for puzzles offer further respite from the darkness, but otherwise you’ll be squinting to find the next path.

They march up and down basic AI paths so are rarely more than a minor nuisance, but what proves more troublesome is your field of vision. Pushing blocks into holes is more fun than pushing them around a level.ĭark avatars stalk around each level and either need to be avoided or lured into the light to be destroyed.
